E3: The Walking Dead
Telltale sheds some idle on its darkest gage yet.
While Telltale wasn't screening off any de facto gameplay from The Walk-to Dead at E3, they did spill some details about what gamers hind end look from the zombie apocalypse title. As an avid fan of Robert Kirkman's yearn-running comic series, I've been anxiously awaiting new details about this halting since it was announced. Finally, I feel like I have a better idea of what to expect, and I'm truly happy about IT.
While many gamers may be acquainted with AMC's Close Dead Television show, the game is treating the drama the like the Bible, and everything in the game bequeath happen inside Kirkman's canon. Nonetheless, information technology won't follow Rick Grimes and his ragtag grouping of survivors, which I think is a good thing. IT would accept been far excessively difficult to appease comic fans while trying to cover the gruesome events of the book perfectly; rather, Telltale's Walking Dead puts the player in the character of Lee Everett, who finds an abandoned 7-year-old girl named Clementine early in his travels. Like Rick, Lee has woken busy the automaton Book of Revelation after a doss, and doesn't even make time to summons what's going on before he has to start fighting to come through. Instead of trying to get into Atlanta, like Rick primitively was, Lee is trying to arrest the hell out.
Just because Kink International Relations and Security Network't the star of the game doesn't mean that players won't embody treated to any comrade faces. The developers deliver promised a few cameos, merely exclusive in situations where IT would actually make sense. For example, as Lee is making his exit of Atlanta, he'll bump into John Herschel Glenn Jr. linear in for supplies. IT's the same public, good seen from a assorted linear perspective, which I in person call back is the best way to approach this game.
I was told that The Walk-to Dead is probably the darkest game that Telltale has ever done, which was a little jarring after just having seen a exhibit of their upcoming Jurassic Park, in which two characters get mauled to death aside dinosaurs. It makes sense, though; The Walking Dead is often disturbing, heart-wrenching, gory, and has actually given me nightmares in the past after a marathon trade-reading session. I'm glad the developer isn't going to shy away from the tone of the history, which has no fortunate endings and no angry-and-white decision. Everything is shades of gray, and I'm curious to control how the choices the players can get to wish affect the gameplay.
When you see that regular Robert Kirkman himself is happy with Telltale's video unfit approach to The Walking Dead, it's hard not to get excited for what's coming incoming. In improver to the divided series, Telltale is also launching a Walking Dead Facebook game later this year that will tie into the important game in some way. I wish I had gotten to undergo the game in action, but after being tentatively excited near Walk-to Dead when it was declared, I'm even off many convinced now that this series is in the rightish hands.
See all our coverage directly from the show floor.
https://www.escapistmagazine.com/e3-the-walking-dead/
Source: https://www.escapistmagazine.com/e3-the-walking-dead/
0 Response to "E3: The Walking Dead"
Post a Comment